checkPixel(x, y, pointer) → {boolean} Runs a pixel perfect check against
<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically
new Create(game) The Phaser.Create class is a collection of smaller helper methods that allow you to generate game contentquickly
swapChildren(child, child2) Swaps the position of 2 Display Objects within this container. Parameters
[readonly] cursorIndex : integer The current index of the Group cursor. Advance it with Group
paused : boolean Gets or sets the paused state of the Video.If the video is still touch locked (such as on iOS devices) this
retryInterval : integer The number of ms between each retry at monitoring the status of a downloading video.
textureFrame : Phaser.Frame The Frame this video uses
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
retry : integer The current retry attempt. Source code:
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