resetCursor(index) → {any} Sets the group cursor to the first child
enableSnap(snapX, snapY, onDrag, onRelease, snapOffsetX, sn
new InCamera() The InCamera component checks if the Game Object intersects with the Game Camera.
onChildInputUp : Phaser.Signal This Signal is dispatched
onChildInputOut : Phaser.Signal This Signal is dispatched
text(x, y, text, style) → {Phaser.Text}
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
alignTo(parent, position, offsetX, offsetY) → {
[readonly] destroyPhase : boolean As a Game Object runs through its destroy method this flag
<static> postUpdate() The FixedToCamera component postUpdate handler.Called automatically
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