snapX : number When a Sprite has snapping enabled this holds the width of the snap grid.
pointerDragged(pointerId) → {boolean} Is this sprite being dragged
width : number The width of the video in pixels. Source code:
dragTimeThreshold : integer The amount of time, in ms, the pointer has to be held down over the Sprite before it thinks it is being
new GameObjectCreator(game) The GameObjectCreator is a quick way to create common game objects without adding them to the game
lifespan : number The lifespan allows you to give a Game Object a lifespan in milliseconds. Once the Game Object is 'born'
physicsBodyType : integer If enableBody
setAll(key, value, checkAlive, checkVisible, operation, force)
<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically
forEachExists(callback, callbackContext, args) Call a function on each existing child in this group.
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