overDuration(pointerId) → {number} If the pointer is currently over
dragStartPoint : Phaser.Point The Point from which
onAnimationStart : Phaser.Signal This signal is dispatched
onDestroy : Phaser.Signal This signal is dispatched
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source
addToHash(child) → {boolean} Adds a child of this Group into the hash array.This call will
ignoreChildInput : boolean If ignoreChildInput is false it will allow this objects children
damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
new Bounds() The Bounds component contains properties related to the bounds of the Game Object.
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