pointerDragged(pointerId) → {boolean} Is this sprite being dragged
setChildIndex(child, index) Changes the position of an existing child in the display object container Parameters
<static> preUpdate() The PhysicsBody component preUpdate handler.Called automatically
existing(object) → {any} Adds an existing display object to the game world. Parameters
tileSprite(x, y, width, height, key, frame) → {Phaser.T
centerY : number The center y coordinate of this Group. It is derived by calling getBounds, calculating the
new Angle() The Angle Component provides access to an angle property; the rotation of a Game Object in degrees.
create(x, y, key, frame, exists, index)
physicsSortDirection : integer If this Group contains Arcade Physics Sprites you can set a custom sort direction via this property
hash :array The hash array is an array belonging to this Group into which you can add any of its children via Group.addToHash and
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