damage Damages the Game Object. This removes the given amount of health from the health property. If health is taken below or is equal to zero
moveUp(child) → {any} Moves the given child up one place in this group unless it's already at the
canvas :HTMLCanvasElement The canvas the BitmapData uses. Source code:
resetFrame() Resets the texture frame dimensions that the Game Object uses for rendering. Source
resizeFrame(parent, width, height) Resizes the Frame dimensions that the Game Object uses for rendering. You shouldn't normally
key : string | Phaser.RenderTexture |
textureFrame : Phaser.Frame The Frame this video uses
alignTo(parent, position, offsetX, offsetY) → {
debug : boolean A debug flag designed for use with Game.enableStep. Source
onInputUp : Phaser.Signal This signal is dispatched
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