onInputUp : Phaser.Signal
This signal is dispatched if the Game Object has inputEnabled
set to true
,
and receives an up event from a Phaser.Pointer. This effectively means the Pointer had been
pressed down, and was then released on the Game Object.
It is sent three arguments:
{any} The Game Object that received the event.
{Phaser.Pointer} The Phaser.Pointer object that caused the event.
{boolean} isOver - Is the Pointer still over the Game Object?
- Source code: gameobjects/components/Events.js (Line 189)
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