onInputDown : Phaser.Signal
This signal is dispatched if the Game Object has inputEnabled
set to true
,
and receives a down event from a Phaser.Pointer. This effectively means the Pointer has been
pressed down (but not yet released) on the Game Object.
It is sent two arguments:
{any} The Game Object that received the event.
{Phaser.Pointer} The Phaser.Pointer object that caused the event.
- Source code: gameobjects/components/Events.js (Line 177)
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