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  • References
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  • Phaser
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  • Events

Events#onInputDown

onInputDown : Phaser.Signal

This signal is dispatched if the Game Object has inputEnabled set to true,
and receives a down event from a Phaser.Pointer. This effectively means the Pointer has been
pressed down (but not yet released) on the Game Object.
It is sent two arguments:
{any} The Game Object that received the event.
{Phaser.Pointer} The Phaser.Pointer object that caused the event.

Source code: gameobjects/components/Events.js (Line 177)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Events.html#onInputDown
doc_phaser
doc_phaser
2025-01-10 15:47:30
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