GameObjectCreator#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapText(x, y, font, text, size, align) → {

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Video#onComplete
  • References/Game Development/Phaser/Game Objects/Video

onComplete : Phaser.Signal This signal is dispatched

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Group.RETURN_CHILD
  • References/Game Development/Phaser/Game Objects/Group

[static] RETURN_CHILD : integer A returnType value, as specified in

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Component.ScaleMinMax#ScaleMinMax
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.

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Video#startMediaStream()
  • References/Game Development/Phaser/Game Objects/Video

startMediaStream(captureAudio, width, height) →

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Events#Events
  • References/Game Development/Phaser/Game Objects/Events

new Events(sprite) The Events component is a collection of events fired by the parent Game Object. Phaser uses what are known

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Creature#z
  • References/Game Development/Phaser/Game Objects/Creature

[readonly] z : number The z depth of this Game Object within its parent Group.No two

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Create#grid()
  • References/Game Development/Phaser/Game Objects/Create

grid(key, width, height, cellWidth, cellHeight, color) → {PIXI

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Group#getFurthestFrom()
  • References/Game Development/Phaser/Game Objects/Group

getFurthestFrom(object, callback, callbackContext) → {any}

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Component.Bounds#centerX
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)

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