Group#cursor
  • References/Game Development/Phaser/Game Objects/Group

cursor : DisplayObject The current

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Component.Health#Health
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged

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Creature#getChildIndex()
  • References/Game Development/Phaser/Game Objects/Creature

getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance

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Creature#pendingDestroy
  • References/Game Development/Phaser/Game Objects/Creature

pendingDestroy : boolean A Game Object is that is pendingDestroy is flagged to have its destroy method called on the next logic

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Component.Crop#crop()
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting

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Video#add()
  • References/Game Development/Phaser/Game Objects/Video

add(object) → {Phaser.Video}

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Video#isStreaming
  • References/Game Development/Phaser/Game Objects/Video

isStreaming : boolean Is there a streaming video source? I.e. from a webcam. Source

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InputHandler#enabled
  • References/Game Development/Phaser/Game Objects/InputHandler

enabled : boolean If enabled the Input Handler will process input requests and monitor pointer activity.

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Video#destroy()
  • References/Game Development/Phaser/Game Objects/Video

destroy() Destroys the Video object. This calls Video.stop and then Video.removeVideoElement.If any

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GameObjectFactory#physicsGroup()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

physicsGroup(physicsBodyType, parent, name, addToStage)

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