sound(key, volume, loop, connect) → {
graphics(x, y) → {
remove(child, destroy, silent) → {boolean}
<static> postUpdate() The PhysicsBody component postUpdate handler.Called automatically
new Events(sprite) The Events component is a collection of events fired by the parent Game Object. Phaser uses what are known
centerX : number The center x coordinate of the Game Object.This is the same as (x - offsetX) + (width / 2)
grid(key, width, height, cellWidth, cellHeight, color) → {PIXI
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
[readonly] z : number The z depth of this Game Object within its parent Group.No two
getChildAt(index) → {DisplayObject}
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