snapOffset : Phaser.Point A Point object that contains
[readonly] renderOrderID : number The render order ID is used internally by the renderer and
cursor : DisplayObject The current
removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.
crop(rect, copy) Crop allows you to crop the texture being used to display this Game Object.Setting
body : Phaser.Physics.Arcade.Body |
swap(child1, child2) Swaps the position of two children in this group. Both children must be in this group, a child cannot be
countLiving() → {integer} Get the number of living children in this group. Returns
play(loop, playbackRate) → {
angle : number The angle of rotation of the group container, in degrees. This adjusts the group itself by modifying its
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