Group#removeChildren()
  • References/Game Development/Phaser/Game Objects/Group

removeChildren(beginIndex, endIndex) Removes all children from this container that are within the begin and end indexes.

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Video#stop()
  • References/Game Development/Phaser/Game Objects/Video

stop() → {Phaser.Video}

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InputHandler#pixelPerfectOver
  • References/Game Development/Phaser/Game Objects/InputHandler

pixelPerfectOver : boolean Set to true to use pixel perfect hit detection when checking if the pointer is over this Sprite.

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GameObjectCreator#graphics()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

graphics(x, y) → {

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Group#getFurthestFrom()
  • References/Game Development/Phaser/Game Objects/Group

getFurthestFrom(object, callback, callbackContext) → {any}

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Video#game
  • References/Game Development/Phaser/Game Objects/Video

game : Phaser.Game A reference to the currently running game

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Creature#sendToBack()
  • References/Game Development/Phaser/Game Objects/Creature

sendToBack() → {PIXI.DisplayObject} Sends this Game Object to the bottom of its parents display

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GameObjectFactory#retroFont()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset

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Video#onComplete
  • References/Game Development/Phaser/Game Objects/Video

onComplete : Phaser.Signal This signal is dispatched

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Component.ScaleMinMax#transformCallback
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

transformCallback : Function The callback that will apply any scale limiting to the worldTransform.

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