InputHandler#reset()
  • References/Game Development/Phaser/Game Objects/InputHandler

reset() Resets the Input Handler and disables it. Source code:

2025-01-10 15:47:30
Component.ScaleMinMax#ScaleMinMax
  • References/Game Development/Phaser/Game Objects/Components/Component.ScaleMinMax

new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.

2025-01-10 15:47:30
Component.Health#Health
  • References/Game Development/Phaser/Game Objects/Components/Component.Health

new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged

2025-01-10 15:47:30
Group#exists
  • References/Game Development/Phaser/Game Objects/Group

exists : boolean If exists is true the group is updated, otherwise it is skipped. Default

2025-01-10 15:47:30
Component.Bounds#top
  • References/Game Development/Phaser/Game Objects/Components/Component.Bounds

top : number The y coordinate of the Game Object.This is the same as y - offsetY.

2025-01-10 15:47:30
Component.Crop#cropRect
  • References/Game Development/Phaser/Game Objects/Components/Component.Crop

cropRect : Phaser.Rectangle The Rectangle used

2025-01-10 15:47:30
Component.LifeSpan#revive()
  • References/Game Development/Phaser/Game Objects/Components/Component.LifeSpan

revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object

2025-01-10 15:47:30
Component.Reset#reset()
  • References/Game Development/Phaser/Game Objects/Components/Component.Reset

reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object

2025-01-10 15:47:30
Component.PhysicsBody#x
  • References/Game Development/Phaser/Game Objects/Components/Component.PhysicsBody

x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.

2025-01-10 15:47:30
Group#iterate()
  • References/Game Development/Phaser/Game Objects/Group

iterate(key, value, returnType, callback, callbackContext, args)

2025-01-10 15:47:30