getRandomExists(startIndex, endIndex) → {any}
exists : boolean If exists is true the group is updated, otherwise it is skipped. Default
iterate(key, value, returnType, callback, callbackContext, args)
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
getChildIndex(child) → {Number} Returns the index position of a child DisplayObject instance
scaleMin : Phaser.Point The minimum scale this Game
video(key, url) → {
contains(child) → {Boolean} Determines whether the specified display object is a child of the D
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
rope(x, y, width, height, key, frame) → {Phaser.Rope}
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