reset() Resets the Input Handler and disables it. Source code:
new ScaleMinMax() The ScaleMinMax component allows a Game Object to limit how far it can be scaled by its parent.
new Health() The Health component provides the ability for Game Objects to have a health propertythat can be damaged
exists : boolean If exists is true the group is updated, otherwise it is skipped. Default
top : number The y coordinate of the Game Object.This is the same as y - offsetY.
cropRect : Phaser.Rectangle The Rectangle used
revive(health) → {PIXI.DisplayObject} Brings a 'dead' Game Object
reset(x, y, health) → {PIXI.DisplayObject} Resets the Game Object
x : number The position of the Game Object on the x axis relative to the local coordinates of the parent.
iterate(key, value, returnType, callback, callbackContext, args)
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