Group#iterate()
  • References/Game Development/Phaser/Game Objects/Group

iterate(key, value, returnType, callback, callbackContext, args)

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Group#getFurthestFrom()
  • References/Game Development/Phaser/Game Objects/Group

getFurthestFrom(object, callback, callbackContext) → {any}

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Component.Core#animations
  • References/Game Development/Phaser/Game Objects/Components/Component.Core

animations : Phaser.AnimationManager

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Group#classType
  • References/Game Development/Phaser/Game Objects/Group

classType : Object The type of objects that will be created when using

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Create#palettes
  • References/Game Development/Phaser/Game Objects/Create

palettes :array A range of 16 color palettes for use with sprite generation. Source

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Group#forEach()
  • References/Game Development/Phaser/Game Objects/Group

forEach(callback, callbackContext, checkExists, args) Call a function on

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Creature#isPlaying
  • References/Game Development/Phaser/Game Objects/Creature

isPlaying : boolean Is the current animation playing? Source code:

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GameObjectFactory#tween()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

tween(object) → {Phaser.Tween}

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GameObjectCreator#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapText(x, y, font, text, size, align) → {

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GameObjectFactory#image()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

image(x, y, key, frame, group

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