iterate(key, value, returnType, callback, callbackContext, args)
getFurthestFrom(object, callback, callbackContext) → {any}
animations : Phaser.AnimationManager
classType : Object The type of objects that will be created when using
palettes :array A range of 16 color palettes for use with sprite generation. Source
forEach(callback, callbackContext, checkExists, args) Call a function on
isPlaying : boolean Is the current animation playing? Source code:
tween(object) → {Phaser.Tween}
bitmapText(x, y, font, text, size, align) → {
image(x, y, key, frame, group
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