getFirstAlive(createIfNull, x, y, key,
new Video(game, key, url) A Video object that takes a previously loaded
destroy() Destroys the Video object. This calls Video.stop and then Video.removeVideoElement.If any
moveAll(group, silent) → {Phaser
reset() Resets the Input Handler and disables it. Source code:
forEach(callback, callbackContext, checkExists, args) Call a function on
pointerTimeOver(pointerId) → {number} A timestamp representing when
snapPoint : Phaser.Point If the sprite is set to snap
enabled : boolean If enabled the Input Handler will process input requests and monitor pointer activity.
tween(object) → {Phaser.Tween}
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