set(child, key, value, checkAlive, checkVisible, operation,
[static] PALETTE_ARNE : number A 16 color palette by
[readonly] length : integer Total number of children in this group, regardless of exists/alive
frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the
getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
[readonly] playing : boolean True if the video is currently playing (and not paused or ended)
spriteBatch(parent, name, addToStage) → {
addChildAt(child, index) → {DisplayObject}
getIndex(child) → {integer} Get the index position of the given child in this group, which should
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