pointerY(pointerId) → {number} The y coordinate of the Input pointer
group(parent, name, addToStage, enableBody,
justOut(pointerId, delay) → {boolean} Returns true if the pointer
checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code:
[static] RETURN_NONE : integer A returnType value, as specified in
[static] PALETTE_ARNE : number A 16 color palette by
addChild(child) → {DisplayObject}
centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
setHealth Sets the health property of the Game Object to the given amount.Will never exceed the maxHealth value.
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