Group#set()
  • References/Game Development/Phaser/Game Objects/Group

set(child, key, value, checkAlive, checkVisible, operation,

2025-01-10 15:47:30
Create.PALETTE_ARNE
  • References/Game Development/Phaser/Game Objects/Create

[static] PALETTE_ARNE : number A 16 color palette by

2025-01-10 15:47:30
Group#length
  • References/Game Development/Phaser/Game Objects/Group

[readonly] length : integer Total number of children in this group, regardless of exists/alive

2025-01-10 15:47:30
Component.LoadTexture#frameName
  • References/Game Development/Phaser/Game Objects/Components/Component.LoadTexture

frameName : string Gets or sets the current frame name of the texture being used to render this Game Object. To change the

2025-01-10 15:47:30
Group#getBottom()
  • References/Game Development/Phaser/Game Objects/Group

getBottom() → {any} Returns the child at the bottom of this group. The bottom child the child

2025-01-10 15:47:30
Group#fixedToCamera
  • References/Game Development/Phaser/Game Objects/Group

fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera

2025-01-10 15:47:30
Video#playing
  • References/Game Development/Phaser/Game Objects/Video

[readonly] playing : boolean True if the video is currently playing (and not paused or ended)

2025-01-10 15:47:30
GameObjectCreator#spriteBatch()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

spriteBatch(parent, name, addToStage) → {

2025-01-10 15:47:30
Creature#addChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Group#getIndex()
  • References/Game Development/Phaser/Game Objects/Group

getIndex(child) → {integer} Get the index position of the given child in this group, which should

2025-01-10 15:47:30