GameObjectCreator#renderTexture()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

renderTexture(width, height, key, addToCache)

2025-01-10 15:47:30
GameObjectCreator#bitmapText()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

bitmapText(x, y, font, text, size, align) → {

2025-01-10 15:47:30
GameObjectCreator#sound()
  • References/Game Development/Phaser/Game Objects/GameObjectCreator

sound(key, volume, loop, connect) → {

2025-01-10 15:47:30
GameObjectFactory#tween()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

tween(object) → {Phaser.Tween}

2025-01-10 15:47:30
Events#onAddedToGroup
  • References/Game Development/Phaser/Game Objects/Events

onAddedToGroup : Phaser.Signal This signal is dispatched

2025-01-10 15:47:30
InputHandler#enableDrag()
  • References/Game Development/Phaser/Game Objects/InputHandler

enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold

2025-01-10 15:47:30
Creature#addChildAt()
  • References/Game Development/Phaser/Game Objects/Creature

addChildAt(child, index) → {DisplayObject}

2025-01-10 15:47:30
Creature#setAnimation()
  • References/Game Development/Phaser/Game Objects/Creature

setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters

2025-01-10 15:47:30
InputHandler#dragFromCenter
  • References/Game Development/Phaser/Game Objects/InputHandler

dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?

2025-01-10 15:47:30
Creature#exists
  • References/Game Development/Phaser/Game Objects/Creature

exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it

2025-01-10 15:47:30