renderTexture(width, height, key, addToCache)
bitmapText(x, y, font, text, size, align) → {
sound(key, volume, loop, connect) → {
tween(object) → {Phaser.Tween}
onAddedToGroup : Phaser.Signal This signal is dispatched
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold
addChildAt(child, index) → {DisplayObject}
setAnimation(key) Sets the Animation this Creature object will play, as defined in the mesh data. Parameters
dragFromCenter : boolean Is the Sprite dragged from its center, or the point at which the Pointer was pressed down upon it?
exists : boolean Controls if this Game Object is processed by the core game loop.If this Game Object has a physics body it
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