renderTexture(width, height, key, addToCache)
graphics(x, y, group) → {
onAnimationComplete : Phaser.Signal This signal is
debug : boolean A debug flag designed for use with Game.enableStep.
data : Object An empty Object that belongs to this Game Object.This value isn't ever used internally by Phaser, but may be
onKilled : Phaser.Signal This signal is dispatched
snapOffsetX : number This defines the top-left X coordinate of the snap grid. Source
image(x, y, key, frame) → {Phaser.Image}
[static] RETURN_NONE : integer A returnType value, as specified in
checkBoundsRect() Bounds Rect check for the sprite drag Source code:
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