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  • Events

Events#onKilled

onKilled : Phaser.Signal

This signal is dispatched when the Game Object is killed.
This happens when Sprite.kill() is called.
Please understand the difference between kill and destroy by looking at their respective methods.
It is sent one argument:
{any} The Game Object that was killed.

Source code: gameobjects/components/Events.js (Line 119)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Events.html#onKilled
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doc_phaser
2025-01-10 15:47:30
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