graphics(x, y, group) → {Phaser.Graphics}
Creates a new Graphics object.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
x | number | <optional> | 0 | The x coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. |
y | number | <optional> | 0 | The y coordinate of the Graphic. The coordinate is relative to any parent container this object may be in. |
group | Phaser.Group | <optional> | Optional Group to add the object to. If not specified it will be added to the World group. |
Returns
The newly created graphics object.
- Source code: gameobjects/GameObjectFactory.js (Line 361)
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