InputHandler#pointerUp()

pointerUp(pointerId) → {boolean}

If the Pointer is up this returns true.
This only checks if the Pointer is up, not if it's up over any specific Sprite.

Parameters
Name Type Argument Default Description
pointerId integer <optional>
0
Returns
boolean -
  • True if the given pointer is up, otherwise false.
Source code: input/InputHandler.js (Line 555)
doc_phaser
2017-02-14 10:53:30
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