onAnimationStart : Phaser.Signal
This signal is dispatched if the Game Object has the AnimationManager component,
and an Animation has been played.
You can also listen to Animation.onStart
rather than via the Game Objects events.
It is sent two arguments:
{any} The Game Object that received the event.
{Phaser.Animation} The Phaser.Animation that was started.
- Source code: gameobjects/components/Events.js (Line 238)
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