[readonly] playing : boolean True if the video is currently playing (and not paused or ended)
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
fixedToCamera : boolean A Group that is fixed to the camera uses its x/y coordinates as offsets from the top left of the camera
animation :CreatureAnimation The CreatureAnimation instance. Source code:
getFirstExists(exists, createIfNull, x, y,
pendingDestroy : boolean A Group is that has pendingDestroy set to true is flagged to have its destroy
dragDistanceThreshold : integer The distance, in pixels, the pointer has to move while being held down, before the Sprite thinks
left : number The left coordinate of this Group. It is derived by calling getBounds, calculating the Groups
texture(key, data, pixelWidth, pixelHeight, palette)
Page 46 of 47