centerX : number The center x coordinate of this Group. It is derived by calling getBounds, calculating the
loadTexture(key, frame, stopAnimation) Changes the base texture the Game
customSort(sortHandler, context) Sort the children in the group according to custom sort function.
getFirstExists(exists, createIfNull, x, y,
addChildAt(child, index) → {DisplayObject}
name : string A name for this group. Not used internally but useful for debugging. Source
onAnimationLoop : Phaser.Signal This signal is dispatched
enableDrag(lockCenter, bringToTop, pixelPerfect, alphaThreshold
checkBoundsSprite() Parent Sprite Bounds check for the sprite drag. Source code:
name : string A user defined name given to this Game Object.This value isn't ever used internally by Phaser, it is meant
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