spriteBatch(parent, name, addToStage) → {Phaser.SpriteBatch}
A SpriteBatch is a really fast version of a Phaser Group built solely for speed.
Use when you need a lot of sprites or particles all sharing the same texture.
The speed gains are specifically for WebGL. In Canvas mode you won't see any real difference.
Parameters
| Name | Type | Argument | Default | Description | 
|---|---|---|---|---|
parent |  Phaser.Group | null | The parent Group that will hold this Sprite Batch. Set to   |  ||
name |  string |  <optional> |  'group' | A name for this Sprite Batch. Not used internally but useful for debugging.  |  
addToStage |  boolean |  <optional> |  false | If set to true this Sprite Batch will be added directly to the Game.Stage instead of the parent.  |  
Returns
The newly created Sprite Batch.
- Source code: gameobjects/GameObjectFactory.js (Line 209)
 
Please login to continue.