spriteBatch(parent, name, addToStage) → {Phaser.SpriteBatch}
A SpriteBatch is a really fast version of a Phaser Group built solely for speed.
Use when you need a lot of sprites or particles all sharing the same texture.
The speed gains are specifically for WebGL. In Canvas mode you won't see any real difference.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
parent | Phaser.Group | null | The parent Group that will hold this Sprite Batch. Set to | ||
name | string | <optional> | 'group' | A name for this Sprite Batch. Not used internally but useful for debugging. |
addToStage | boolean | <optional> | false | If set to true this Sprite Batch will be added directly to the Game.Stage instead of the parent. |
Returns
The newly created Sprite Batch.
- Source code: gameobjects/GameObjectFactory.js (Line 209)
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