onEnterBounds : Phaser.Signal
This signal is dispatched when the Game Object returns within the Phaser.World bounds, having previously been outside of them.
This signal is only if Sprite.checkWorldBounds
is set to true
.
It is sent one argument:
{any} The Game Object that entered the World bounds.
- Source code: gameobjects/components/Events.js (Line 146)
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