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Events#onEnterBounds

onEnterBounds : Phaser.Signal

This signal is dispatched when the Game Object returns within the Phaser.World bounds, having previously been outside of them.
This signal is only if Sprite.checkWorldBounds is set to true.
It is sent one argument:
{any} The Game Object that entered the World bounds.

Source code: gameobjects/components/Events.js (Line 146)
Links:
  • http://phaser.io/docs/2.6.2/Phaser.Events.html#onEnterBounds
doc_phaser
doc_phaser
2025-01-10 15:47:30
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