physicsGroup(physicsBodyType, parent, name, addToStage)
image(x, y, key, frame, group
video(key, url) → {
spriteBatch(parent, name, addToStage) → {
tileSprite(x, y, width, height, key, frame, group) → {
weapon(quantity, key, frame, group)
group(parent, name, addToStage, enableBody,
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