retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
bitmapText(x, y, font, text, size, group) → {
graphics(x, y, group) → {
group(parent, name, addToStage, enableBody,
tileSprite(x, y, width, height, key, frame, group) → {
spriteBatch(parent, name, addToStage) → {
weapon(quantity, key, frame, group)
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