tween(object) → {Phaser.Tween}
renderTexture(width, height, key, addToCache)
retroFont(font, characterWidth, characterHeight, chars, charsPerRow, xSpacing, ySpacing, xOffset
spriteBatch(parent, name, addToStage) → {
group(parent, name, addToStage, enableBody,
weapon(quantity, key, frame, group)
tileSprite(x, y, width, height, key, frame, group) → {
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