GameObjectFactory#audioSprite()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

audioSprite(key) → {Phaser.AudioSprite}

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GameObjectFactory#creature()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

creature(x, y, key, group)

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GameObjectFactory#tilemap()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

tilemap(key, tileWidth, tileHeight, width,

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GameObjectFactory#rope()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

rope(x, y, key, frame, points,

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GameObjectFactory#GameObjectFactory
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

new GameObjectFactory(game) The GameObjectFactory is a quick way to create many common game objectsusing

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GameObjectFactory#audio()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

audio(key, volume, loop, connect) → {

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GameObjectFactory#emitter()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

emitter(x, y, maxParticles) → {

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GameObjectFactory#plugin()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

plugin(plugin, parameter) → {Phaser.Plugin}

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GameObjectFactory#text()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

text(x, y, text, style, group

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GameObjectFactory#button()
  • References/Game Development/Phaser/Game Objects/GameObjectFactory

button(x, y, key, callback, c

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