pausedTime : number The game time at which the sound was paused. Source code:
game : Phaser.Game Local reference to game.
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
autoplay : boolean Is a sound set to autoplay or not? Source code:
context :AudioContext The AudioContext being used for playback. Source code:
setTouchLock() Sets the Input Manager touch callback to be SoundManager.unlock.Required for iOS audio device unlocking. Mostly
onPause : Phaser.Signal The onPause event is dispatched
pausedPosition : number The position the sound had reached when it was paused. Source
new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
gainNode : Object The gain node in a Web Audio system. Source code:
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