autoplay : boolean Is a sound set to autoplay or not? Source code:
new AudioSprite(game, key) Audio Sprites are a combination of audio files and a JSON configuration.The JSON follows the format
autoplayKey : string If a sound is set to auto play, this holds the marker key of it.
key : string Asset key for the Audio Sprite. Source code:
config : Object JSON audio atlas object. Source code:
play(marker, volume) → {
sounds : Object An object containing the Phaser.Sound objects for the Audio Sprite. Source
stop(marker) Stop a sound with the given name. Parameters
get(marker) → {Phaser.Sound}
game : Phaser.Game A reference to the currently running Game