onDecoded : Phaser.Signal The onDecoded event is dispatched
mute : boolean Gets or sets the muted state of the SoundManager. This effects all sounds in the game.
new SoundManager(game) The Sound Manager is responsible for playing back audio via either the Legacy HTML Audio tag or via Web Audio
config : Object JSON audio atlas object. Source code:
destroy(remove) Destroys this sound and all associated events and removes it from the SoundManager.
onResume : Phaser.Signal The onResume event is dispatched
new Sound(game, key, volume, loop) The Sound class constructor.
markers : Object The sound markers. Source code:
game : Phaser.Game A reference to the currently running Game
key : string Asset key for the Audio Sprite. Source code:
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