markers : Object The sound markers. Source code:
config : Object JSON audio atlas object. Source code:
onDecoded : Phaser.Signal The onDecoded event is dispatched
game : Phaser.Game A reference to the currently running Game
onFadeComplete : Phaser.Signal The onFadeComplete
key : string Asset key for the Audio Sprite. Source code:
new Sound(game, key, volume, loop) The Sound class constructor.
setDecodedCallback(files, callback, callbackContext) This method allows you to give the SoundManager a list of Sound files, or keys
channels : number The number of audio channels to use in playback. Default
[readonly] usingWebAudio : boolean True the SoundManager and device are both using Web Audio
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