onStop : Phaser.Signal The onStop event is dispatched
context :AudioContext The AudioContext being used for playback. Source code:
pause() Pauses the sound. Source code:
pausedTime : number The game time at which the sound was paused. Source code:
masterGainNode : Object The master gain node in a Web Audio system. Source
destroy() Stops all the sounds in the game, then destroys them and finally clears up any callbacks.
autoplay : boolean Is a sound set to autoplay or not? Source code:
onMute : Phaser.Signal The onMute event is dispatched
pausedPosition : number The position the sound had reached when it was paused. Source
onPause : Phaser.Signal The onPause event is dispatched
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