[readonly] isDecoding : boolean Returns true if the sound file is still decoding.
resume() Resumes the sound. Source code:
fadeTo(duration, volume) Fades the volume of this Sound from its current
loop : boolean Whether or not the sound or current sound marker will loop. Source
fadeTween : Phaser.Tween The tween that fades the audio
loopFull(volume) → {Phaser.Sound}
onLoop : Phaser.Signal The onLoop event is dispatched
play(key, volume, loop) → {
onMute : Phaser.Signal This signal is dispatched when
isPlaying : boolean true if the sound is currently playing, otherwise false. Source
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