game : Phaser.Game A reference to the currently running Game
isPlaying : boolean true if the sound is currently playing, otherwise false. Source
resume() Resumes the sound. Source code:
[readonly] isDecoding : boolean Returns true if the sound file is still decoding.
name : string Name of the sound. Source code:
play(key, volume, loop) → {
key : string Asset key for the sound. Source code:
noAudio : boolean True if audio been disabled via the PhaserGlobal (useful if you need to use a 3rd party audio library) or the
onSoundDecode : Phaser.Signal The event dispatched
[readonly] pendingPlayback : boolean true if the sound file is pending playback
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