bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
fireFrom : Phaser.Rectangle This is a Rectangle
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
killAll() → {Phaser.Weapon}
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
worldBounce : Phaser.Point The elasticity of the Body
Page 1 of 21