sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
[readonly] preRotation : number The previous rotation of the physics body.
bulletKey : string The Texture Key that the Bullets use when rendering.Changing this has no effect on bullets in-flight,
mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
onCollide : Phaser.Signal A Signal that is dispatched
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
bulletCollideWorldBounds : boolean Should bullets collide with the World bounds or not?
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
resetShots(newLimit) → {Phaser
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