[readonly] angle : number The angle of the Body's velocity in radians.
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
[readonly] halfHeight : number The calculated height / 2 of the physics body.
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
maxVelocity : Phaser.Point The maximum velocity in
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
friction : Phaser.Point The amount of movement that
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
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