worldBounce : Phaser.Point The elasticity of the Body
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
bulletRotateToVelocity : boolean Bullets can optionally adjust their rotation in-flight to match their velocity.This can
fireFrom : Phaser.Rectangle This is a Rectangle
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
bulletFrameRandom : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionally
bulletKillDistance : number If you've set bulletKillType to Phaser.Weapon.KILL_DISTANCE this controls
bulletWorldWrap : boolean Should the Bullets wrap around the world bounds? This automatically callsWorld.wrap
accelerationFromRotation(rotation, speed, point) → {
tilePadding : Phaser.Point If this is an especially
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