angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
gravity : Phaser.Point A local gravity applied to this
fireAtXY(x, y) → {
type : number The type of physics system this body belongs to. Source code:
collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
accelerationFromRotation(rotation, speed, point) → {
moveToXY(displayObject, x, y, speed, maxTime) → {number}
friction : Phaser.Point The amount of movement that
new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
[readonly] angle : number The angle of the Body's velocity in radians.
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