checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
velocityFromAngle(angle, speed, point) → {
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
resetShots(newLimit) → {Phaser
[readonly] height : number The calculated height of the physics body.
mass : number The mass of the Body. When two bodies collide their mass is used in the calculation to determine the exchange of
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
onCollide : Phaser.Signal A Signal that is dispatched
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