maxVelocity : Phaser.Point The maximum velocity in
bulletAngleVariance : number This is a variance added to the angle of Bullets when they are fired.If you fire from an angle
fireAtPointer(pointer) → {Phaser.Bullet}
[readonly] preRotation : number The previous rotation of the physics body.
enable(object, children) This will create an Arcade Physics body on the given game object or array of
bulletWorldWrapPadding : integer If bulletWorldWrap is true then you can provide an optional padding value with this
[readonly] angle : number The angle of the Body's velocity in radians.
type : number The type of physics system this body belongs to. Source code:
accelerationFromRotation(rotation, speed, point) → {
[readonly] halfHeight : number The calculated height / 2 of the physics body.
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