Physics.Arcade#getOverlapY()

getOverlapY(body1, body2, overlapOnly) → {float}

Calculates the vertical overlap between two Bodies and sets their properties accordingly, including:
touching.up, touching.down and overlapY.

Parameters
Name Type Description
body1 Phaser.Physics.Arcade.Body

The first Body to separate.

body2 Phaser.Physics.Arcade.Body

The second Body to separate.

overlapOnly boolean

Is this an overlap only check, or part of separation?

Returns
float -

Returns the amount of vertical overlap between the two bodies.

Source code: physics/arcade/World.js (Line 1395)
doc_phaser
2017-02-14 10:59:01
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