worldAngleToPointer(displayObject, pointer) → {number}
Find the angle in radians between a display object (like a Sprite) and a Pointer,
taking their x/y and center into account relative to the world.
Parameters
| Name | Type | Argument | Description | 
|---|---|---|---|
displayObject |  any | The DisplayObjerct to test from.  |  |
pointer |  Phaser.Pointer |  <optional> |  The Phaser.Pointer to test to. If none is given then Input.activePointer is used.  |  
Returns
 number - 
 The angle in radians between displayObject.world.x/y to Pointer.worldX / worldY
- Source code: physics/arcade/World.js (Line 2099)
 
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