velocityFromAngle(angle, speed, point) → {
sortTopBottom(a, b) → {integer} A Sort function for sorting two bodies based on a TOP to BOTTOM
enable(object, children) This will create an Arcade Physics body on the given game object or array of
getOverlapY(body1, body2, overlapOnly) → {float} Calculates the vertical overlap between two Bodies
overlap(object1, object2, overlapCallback, processCallback, callbackContext)
accelerationFromRotation(rotation, speed, point) → {
moveToXY(displayObject, x, y, speed, maxTime) → {number}
moveToPointer(displayObject, speed, pointer, maxTime)
worldAngleToPointer(displayObject, pointer) → {number} Find the angle
angleToPointer(displayObject, pointer, world) → {number}
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