angleToPointer(displayObject, pointer, world) → {number}
Find the angle in radians between a display object (like a Sprite) and a Pointer, taking their x/y and center into account.
The optional world
argument allows you to return the result based on the Game Objects world
property,
instead of its x
and y
values. This is useful of the object has been nested inside an offset Group,
or parent Game Object.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
displayObject | any | The Display Object to test from. | ||
pointer | Phaser.Pointer | <optional> | The Phaser.Pointer to test to. If none is given then Input.activePointer is used. | |
world | boolean | <optional> | false | Calculate the angle using World coordinates (true), or Object coordinates (false, the default) |
Returns
number -
The angle in radians between displayObject.x/y to Pointer.x/y
- Source code: physics/arcade/World.js (Line 2070)
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