Physics.Arcade#updateMotion()

updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused

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Physics.Arcade#sortRightLeft()

sortRightLeft(a, b) → {integer} A Sort function for sorting two bodies based on a RIGHT to LEFT

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Physics.Arcade#distanceToXY()

distanceToXY(displayObject, x, y, world) → {number} Find the distance

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Physics.Arcade#sortLeftRight()

sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT

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Physics.Arcade#forceX

forceX : boolean If true World.separate will always separate on the X axis before Y. Otherwise it will check gravity totals first

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Physics.Arcade#setBounds()

setBounds(x, y, width, height) Updates the size of this physics world. Parameters

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Physics.Arcade#maxLevels

maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.

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Physics.Arcade#enableBody()

enableBody(object) Creates an Arcade Physics body on the given game object. A game object can only have 1 physics body active

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Physics.Arcade#sortBottomTop()

sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP

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Physics.Arcade#sortDirection

sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is

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