updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused
sortRightLeft(a, b) → {integer} A Sort function for sorting two bodies based on a RIGHT to LEFT
distanceToXY(displayObject, x, y, world) → {number} Find the distance
sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT
forceX : boolean If true World.separate will always separate on the X axis before Y. Otherwise it will check gravity totals first
setBounds(x, y, width, height) Updates the size of this physics world. Parameters
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
enableBody(object) Creates an Arcade Physics body on the given game object. A game object can only have 1 physics body active
sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP
sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is
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