Physics.Arcade#enable()

enable(object, children)

This will create an Arcade Physics body on the given game object or array of game objects.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.

Parameters
Name Type Argument Default Description
object object | array | Phaser.Group

The game object to create the physics body on. Can also be an array or Group of objects, a body will be created on every child that has a body property.

children boolean <optional>
true

Should a body be created on all children of this object? If true it will recurse down the display list as far as it can go.

Source code: physics/arcade/World.js (Line 160)
doc_phaser
2017-02-14 10:58:58
Comments
Leave a Comment

Please login to continue.