enable(object, children)
This will create an Arcade Physics body on the given game object or array of game objects.
A game object can only have 1 physics body active at any one time, and it can't be changed until the object is destroyed.
Parameters
Name | Type | Argument | Default | Description |
---|---|---|---|---|
object | object | array | Phaser.Group | The game object to create the physics body on. Can also be an array or Group of objects, a body will be created on every child that has a | ||
children | boolean | <optional> | true | Should a body be created on all children of this object? If true it will recurse down the display list as far as it can go. |
- Source code: physics/arcade/World.js (Line 160)
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