fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
drag : Phaser.Point The drag applied to the motion
trackPointer(pointer, offsetX, offsetY) → {
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
onWall() → {boolean} Returns true if either side of this Body is in contact with either the world
collide(object1, object2, collideCallback, processCallback, callbackContext)
facing : number A const reference to the direction the Body is traveling or facing. Source
pauseAll() → {Phaser.Weapon}
destroy() Destroys this Weapon. It removes itself from the PluginManager, destroysthe bullets Group, and nulls internal references
offset : Phaser.Point The offset of the Physics Body
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