setBulletBodyOffset(width, height, offsetX, offsetY) → {
distanceBetween(source, target, world) → {number} Find the distance
onFire : Phaser.Signal The onFire Signal is dispatched
trackedSprite : Phaser.Sprite | Object The Sprite
[readonly] halfWidth : number The calculated width / 2 of the physics body.
bulletSpeedVariance : number This is a variance added to the speed of Bullets when they are fired.If bullets have a
x : number The x coordinate from which bullets are fired. This is the same as Weapon.fireFrom.x, andcan be overridden
skipQuadTree : boolean If true the QuadTree will not be used for any collision. QuadTrees are great if objects are well spread
blocked : Object This object is populated with boolean values when the Body collides with the World bounds or a Tile.For
onWall() → {boolean} Returns true if either side of this Body is in contact with either the world
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