facing : number A const reference to the direction the Body is traveling or facing. Source
reset(x, y) Resets all Body values (velocity, acceleration, rotation, etc) Parameters
angleToPointer(displayObject, pointer, world) → {number}
[static] KILL_DISTANCE : integer A bulletKillType constant that automatically
offset : Phaser.Point The offset of the Physics Body
overlapY : number When this body collides with another, the amount of overlap is stored here. The amount of vertical overlap during
maxAngular : number The maximum angular velocity in degrees per second that the Body can reach.
[readonly] position : Phaser.Point
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
fireLimit : number The maximum number of shots that this Weapon is allowed to fire before it stops.When the limit is his
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