maxObjects : number Used by the QuadTree to set the maximum number of objects per quad.
onOverlap : Phaser.Signal A Signal that is dispatched
resumeAll() → {Phaser.Weapon}
offset : Phaser.Point The offset of the Physics Body
bulletClass : Object The Class of the bullets that are launched by this Weapon. Defaults Phaser.Bullet, but can be
bulletFrame : string | integer The Texture Frame that the Bullets use when rendering.Changing this has no effect on bullets
trackedSprite : Phaser.Sprite | Object The Sprite
distanceBetween(source, target, world) → {number} Find the distance
drag : Phaser.Point The drag applied to the motion
onWall() → {boolean} Returns true if either side of this Body is in contact with either the world
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