Physics.Arcade#circleBodyIntersects()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

circleBodyIntersects(circle, body) → {boolean} Checks to see if a circular Body intersects with

2025-01-10 15:47:30
Weapon#fireRateVariance
  • References/Game Development/Phaser/Arcade Physics/Weapon

fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the

2025-01-10 15:47:30
Physics.Arcade#sort()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

sort(group, sortDirection) This method will sort a Groups hash array. If the Group has p

2025-01-10 15:47:30
Physics.Arcade.Body#customSeparateY
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

customSeparateY : boolean This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.

2025-01-10 15:47:30
Physics.Arcade.Body#width
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] width : number The calculated width of the physics body.

2025-01-10 15:47:30
Physics.Arcade#accelerateToObject()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

accelerateToObject(displayObject, destination, speed, xSpeedMax, ySpeedMax)

2025-01-10 15:47:30
Physics.Arcade#bounds
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

bounds : Phaser.Rectangle The bounds inside

2025-01-10 15:47:30
Physics.Arcade.Body#isMoving
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

isMoving : boolean Set by the moveTo and moveFrom methods. Source

2025-01-10 15:47:30
Physics.Arcade#getOverlapX()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

getOverlapX(body1, body2, overlapOnly) → {float} Calculates the horizontal overlap between two Bodies

2025-01-10 15:47:30
Physics.Arcade.Body#stopVelocityOnCollide
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

stopVelocityOnCollide : boolean Set by the moveTo and moveFrom methods.

2025-01-10 15:47:30