isPaused : boolean If true the Body.preUpdate method will be skipped, halting all motion for all bodies
stopVelocityOnCollide : boolean Set by the moveTo and moveFrom methods.
checkCollision : Object Set the checkCollision properties to control for which bounds collision is processed.For example
fire(from, x, y) → {
circleBodyIntersects(circle, body) → {boolean} Checks to see if a circular Body intersects with
bullets : Phaser.Group This is the Phaser.Group
debug(x, y, debugBodies) Uses Game.Debug
bounds : Phaser.Rectangle The bounds inside
allowGravity : boolean Allow this Body to be influenced by gravity? Either world or local.
bulletGravity : Phaser.Point This is the amount of
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