allowGravity : boolean Allow this Body to be influenced by gravity? Either world or local.
OVERLAP_BIAS : number A value added to the delta values during collision checks. Source
circleBodyIntersects(circle, body) → {boolean} Checks to see if a circular Body intersects with
bullets : Phaser.Group This is the Phaser.Group
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
skipQuadTree : boolean If true and you collide this Sprite against a Group, it will disable the collision check from using a QuadTree
onFloor() → {boolean} Returns true if the bottom of this Body is in contact with either the world
[readonly] newVelocity : Phaser.Point
quadTree : Phaser.QuadTree The world QuadTree.
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