circleBodyIntersects(circle, body) → {boolean} Checks to see if a circular Body intersects with
fireRateVariance : number This is a modifier that is added to the fireRate each update to add varietyto the
sort(group, sortDirection) This method will sort a Groups hash array. If the Group has p
customSeparateY : boolean This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.
[readonly] width : number The calculated width of the physics body.
accelerateToObject(displayObject, destination, speed, xSpeedMax, ySpeedMax)
bounds : Phaser.Rectangle The bounds inside
isMoving : boolean Set by the moveTo and moveFrom methods. Source
getOverlapX(body1, body2, overlapOnly) → {float} Calculates the horizontal overlap between two Bodies
stopVelocityOnCollide : boolean Set by the moveTo and moveFrom methods.
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