[readonly] newVelocity : Phaser.Point
OVERLAP_BIAS : number A value added to the delta values during collision checks. Source
TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling.
bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
[readonly] speed : number The speed of the Body as calculated by its velocity.
updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused
overlapX : number When this body collides with another, the amount of overlap is stored here. The amount of horizontal overlap
deltaAbsX() → {number} Returns the absolute delta x value. Returns
syncBounds : boolean If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height
acceleration : Phaser.Point The acceleration is the
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