sprite : Phaser.Sprite Reference to the parent Sprite
[static] BOTTOM_TOP : number A constant used for the sortDirection value.Use this if
overlapR : number If Body.isCircle is true, and this body collides with another circular body, the amount of overlap
[readonly] radius : number The radius of the circular collision shape this Body is using if
overlapX : number When this body collides with another, the amount of overlap is stored here. The amount of horizontal overlap
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
angularDrag : number The drag applied during the rotation of the Body. Measured in degrees per second squared.
onFireLimit : Phaser.Signal The onFireLimit Signal
sortLeftRight(a, b) → {integer} A Sort function for sorting two bodies based on a LEFT to RIGHT
updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused
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