Physics.Arcade.Body#newVelocity
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] newVelocity : Phaser.Point

2025-01-10 15:47:30
Physics.Arcade#OVERLAP_BIAS
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

OVERLAP_BIAS : number A value added to the delta values during collision checks. Source

2025-01-10 15:47:30
Physics.Arcade.TilemapCollision#TILE_BIAS
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.TilemapCollision

TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling.

2025-01-10 15:47:30
Weapon#bulletLifespan
  • References/Game Development/Phaser/Arcade Physics/Weapon

bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the

2025-01-10 15:47:30
Physics.Arcade.Body#speed
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] speed : number The speed of the Body as calculated by its velocity.

2025-01-10 15:47:30
Physics.Arcade#updateMotion()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused

2025-01-10 15:47:30
Physics.Arcade.Body#overlapX
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

overlapX : number When this body collides with another, the amount of overlap is stored here. The amount of horizontal overlap

2025-01-10 15:47:30
Physics.Arcade.Body#deltaAbsX()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaAbsX() → {number} Returns the absolute delta x value. Returns

2025-01-10 15:47:30
Physics.Arcade.Body#syncBounds
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

syncBounds : boolean If true the Body will check itself against the Sprite.getBounds() dimensions and adjust its width and height

2025-01-10 15:47:30
Physics.Arcade.Body#acceleration
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

acceleration : Phaser.Point The acceleration is the

2025-01-10 15:47:30