[static] KILL_NEVER : integer A bulletKillType constant that stops the bullets
quadTree : Phaser.QuadTree The world QuadTree.
renderBodyInfo(body, x, y, color) Render Sprite Body Physics Data as text. Parameters
trackOffset : Phaser.Point The Track Offset is a Point
deltaZ() → {number} Returns the delta z value. The difference between Body.rotation now and in the
sortBottomTop(a, b) → {integer} A Sort function for sorting two bodies based on a BOTTOM to TOP
render(context, body, color, filled) Render Sprite Body. Parameters
TILE_BIAS : number A value added to the delta values during collision with tiles. Adjust this if you get tunneling.
[readonly] radius : number The radius of the circular collision shape this Body is using if
sortRightLeft(a, b) → {integer} A Sort function for sorting two bodies based on a RIGHT to LEFT
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