onFireLimit : Phaser.Signal The onFireLimit Signal
bulletLifespan : number If you've set bulletKillType to Phaser.Weapon.KILL_LIFESPAN this controls the
distanceToXY(displayObject, x, y, world) → {number} Find the distance
addBulletAnimation(name, frames, frameRate, loop, useNumeri
autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate
sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is
trackSprite(sprite, offsetX, offsetY, trackRotation)
overlapR : number If Body.isCircle is true, and this body collides with another circular body, the amount of overlap
bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
updateMotion(The) Called automatically by a Physics body, it updates all motion related values on the Body unless World.isPaused
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