angularDrag : number The drag applied during the rotation of the Body. Measured in degrees per second squared.
distanceToXY(displayObject, x, y, world) → {number} Find the distance
sortRightLeft(a, b) → {integer} A Sort function for sorting two bodies based on a RIGHT to LEFT
forceX : boolean If true World.separate will always separate on the X axis before Y. Otherwise it will check gravity totals first
bulletInheritSpriteSpeed : boolean When a Bullet is fired it can optionally inherit the velocity of the trackedSprite
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source
getBounds(obj) → {object} Returns the bounds of this physics body. Only used internally by
onKill : Phaser.Signal The onKill Signal is dispatched
addBulletAnimation(name, frames, frameRate, loop, useNumeri
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