distanceToXY(displayObject, x, y, world) → {number} Find the distance
sortRightLeft(a, b) → {integer} A Sort function for sorting two bodies based on a RIGHT to LEFT
dirty : boolean If this Body in a preUpdate (true) or postUpdate (false) state? Source
getBounds(obj) → {object} Returns the bounds of this physics body. Only used internally by
acceleration : Phaser.Point The acceleration is the
bulletAnimation : string The string based name of the animation that the Bullet will be given on launch.This is set via Weapon
[static] RIGHT_LEFT : number A constant used for the sortDirection value.Use this if
deltaAbsX() → {number} Returns the absolute delta x value. Returns
forEach(callback, callbackContext, args) → {
addBulletAnimation(name, frames, frameRate, loop, useNumeri
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