bulletKillType : integer This controls how the bullets will be killed. The default is Phaser.Weapon.KILL_WORLD_BOUNDS
onKill : Phaser.Signal The onKill Signal is dispatched
maxLevels : number Used by the QuadTree to set the maximum number of iteration levels.
render(context, body, color, filled) Render Sprite Body. Parameters
sortDirection : number Used when colliding a Sprite vs. a Group, or a Group vs. a Group, this defines the direction the sort is
deltaMax : Phaser.Point The Sprite position is updated
autofire : boolean Will this weapon auto fire? If set to true then a new bullet will be firedbased on the fireRate
[static] KILL_WORLD_BOUNDS : integer A bulletKillType constant that automatically
bounds : Phaser.Rectangle This Rectangle defines
game : Phaser.Game Local reference to game.
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