x : number The x position. Source code:
moves : boolean If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position
velocity : Phaser.Point The velocity, or rate of change
velocityFromRotation(rotation, speed, point) → {
[readonly] sourceWidth : number The un-scaled original size.
intersects(body1, body2) → {boolean} Check for intersection against two bodies. Parameters
top : number The y position of the Body. The same as Body.y. Source
customSeparateX : boolean This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
bulletFrameCycle : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionallychose
accelerateToXY(displayObject, x, y, speed, xSpeedMax, ySpeedMax)
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