Physics.Arcade.TOP_BOTTOM
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

[static] TOP_BOTTOM : number A constant used for the sortDirection value.Use this if

2025-01-10 15:47:30
Physics.Arcade.Body#deltaX()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

deltaX() → {number} Returns the delta x value. The difference between Body.x now and in the previous

2025-01-10 15:47:30
Physics.Arcade.Body#right
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

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Physics.Arcade.Body#center
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] center : Phaser.Point

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Physics.Arcade.Body#wasTouching
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing

2025-01-10 15:47:30
Physics.Arcade#intersects()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

intersects(body1, body2) → {boolean} Check for intersection against two bodies. Parameters

2025-01-10 15:47:30
Physics.Arcade.Body#movementCallbackContext
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

movementCallbackContext : Object Context in which to call the movementCallback. Source

2025-01-10 15:47:30
Physics.Arcade.Body#x
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

x : number The x position. Source code:

2025-01-10 15:47:30
Physics.Arcade#moveToObject()
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

moveToObject(displayObject, destination, speed, maxTime) → {number}

2025-01-10 15:47:30
Physics.Arcade.Body#left
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

left : number The x position of the Body. The same as Body.x. Source

2025-01-10 15:47:30