moves : boolean If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position
top : number The y position of the Body. The same as Body.y. Source
x : number The x position. Source code:
deltaAbsY() → {number} Returns the absolute delta y value. Returns
moveToObject(displayObject, destination, speed, maxTime) → {number}
intersects(body1, body2) → {boolean} Check for intersection against two bodies. Parameters
gravity : Phaser.Point The World gravity setting. Defaults
rotation : number The Body's rotation in degrees, as calculated by its angularVelocity and angularAcceleration. Please understand
movementCallbackContext : Object Context in which to call the movementCallback. Source
bulletFrameCycle : boolean If you've added a set of frames via Weapon.setBulletFrames then you can optionallychose
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