new Weapon(game, parent) The Weapon Plugin provides the ability to easily create a bullet pool and manager. Weapons fire Phaser
[static] SORT_NONE : number A constant used for the sortDirection value.Use this if
left : number The x position of the Body. The same as Body.x. Source
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second
x : number The x position. Source code:
[static] KILL_CAMERA_BOUNDS : integer A bulletKillType constant that automatically
[readonly] right : number The right value of this Body (same as Body.x + Body.width)
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