moveTo(duration, distance, direction) → {boolean} Note: This method
[static] SORT_NONE : number A constant used for the sortDirection value.Use this if
[readonly] sourceHeight : number The un-scaled original size.
deltaAbsY() → {number} Returns the absolute delta y value. Returns
moves : boolean If you have a Body that is being moved around the world via a tween or a Group motion, but its local x/y position
getObjectsUnderPointer(pointer, group, callback, callbackContext) → {Array.<PIXI
new Weapon(game, parent) The Weapon Plugin provides the ability to easily create a bullet pool and manager. Weapons fire Phaser
angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second
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