[readonly] prev : Phaser.Point
game : Phaser.Game Local reference to game.
[static] KILL_CAMERA_BOUNDS : integer A bulletKillType constant that automatically
angleBetween(source, target, world) → {number} Find the angle in radians
angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second
moveTo(duration, distance, direction) → {boolean} Note: This method
new Weapon(game, parent) The Weapon Plugin provides the ability to easily create a bullet pool and manager. Weapons fire Phaser
[static] LEFT_RIGHT : number A constant used for the sortDirection value.Use this if
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