Weapon#Weapon
  • References/Game Development/Phaser/Arcade Physics/Weapon

new Weapon(game, parent) The Weapon Plugin provides the ability to easily create a bullet pool and manager. Weapons fire Phaser

2025-01-10 15:47:30
Physics.Arcade.SORT_NONE
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade

[static] SORT_NONE : number A constant used for the sortDirection value.Use this if

2025-01-10 15:47:30
Physics.Arcade.Body#left
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

left : number The x position of the Body. The same as Body.x. Source

2025-01-10 15:47:30
Physics.Arcade.Body#wasTouching
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing

2025-01-10 15:47:30
Physics.Arcade.Body#angularAcceleration
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second

2025-01-10 15:47:30
Physics.Arcade.Body#x
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

x : number The x position. Source code:

2025-01-10 15:47:30
Weapon.KILL_CAMERA_BOUNDS
  • References/Game Development/Phaser/Arcade Physics/Weapon

[static] KILL_CAMERA_BOUNDS : integer A bulletKillType constant that automatically

2025-01-10 15:47:30
Physics.Arcade.Body#right
  • References/Game Development/Phaser/Arcade Physics/Physics.Arcade.Body

[readonly] right : number The right value of this Body (same as Body.x + Body.width)

2025-01-10 15:47:30