[readonly] angle : number The angle of the Body's velocity in radians.
gravity : Phaser.Point A local gravity applied to this
[readonly] bottom : number The bottom value of this Body (same as Body.y + Body.height)
[readonly] isCircle : boolean If true this Body is using circular collision detection
hitTest(x, y) → {boolean} Tests if a world point lies within this Body. Parameters
allowRotation : boolean Allow this Body to be rotated? (via angularVelocity, etc) Default
[readonly] halfHeight : number The calculated height / 2 of the physics body.
friction : Phaser.Point The amount of movement that
new Body(sprite) The Physics Body is linked to a single Sprite. All physics operations should be performed against the body rather than
[readonly] height : number The calculated height of the physics body.
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