offset : Phaser.Point The offset of the Physics Body
facing : number A const reference to the direction the Body is traveling or facing. Source
onOverlap : Phaser.Signal A Signal that is dispatched
moveFrom(duration, speed, direction) → {boolean}
drag : Phaser.Point The drag applied to the motion
[readonly] position : Phaser.Point
isMoving : boolean Set by the moveTo and moveFrom methods. Source
skipQuadTree : boolean If true and you collide this Sprite against a Group, it will disable the collision check from using a QuadTree
customSeparateY : boolean This flag allows you to disable the custom y separation that takes place by Physics.Arcade.separate.
[readonly] width : number The calculated width of the physics body.
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