[readonly] radius : number The radius of the circular collision shape this Body is using if
onCeiling() → {boolean} Returns true if the top of this Body is in contact with either the world
render(context, body, color, filled) Render Sprite Body. Parameters
renderBodyInfo(body, x, y, color) Render Sprite Body Physics Data as text. Parameters
movementCallback : Function Optional callback. If set, invoked during the running of moveTo or moveFrom
acceleration : Phaser.Point The acceleration is the
deltaZ() → {number} Returns the delta z value. The difference between Body.rotation now and in the
deltaMax : Phaser.Point The Sprite position is updated
getBounds(obj) → {object} Returns the bounds of this physics body. Only used internally by
deltaY() → {number} Returns the delta y value. The difference between Body.y now and in the previous
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