deltaMax : Phaser.Point
The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax.
- Source code: physics/arcade/Body.js (Line 155)
deltaMax : Phaser.Point
The Sprite position is updated based on the delta x/y values. You can set a cap on those (both +-) using deltaMax.
Please login to continue.