deltaAbsY() → {number} Returns the absolute delta y value. Returns
velocity : Phaser.Point The velocity, or rate of change
moveTo(duration, distance, direction) → {boolean} Note: This method
[readonly] sourceWidth : number The un-scaled original size.
[readonly] center : Phaser.Point
wasTouching : Object This object is populated with previous touching values from the bodies previous collision. An object containing
angularAcceleration : number The angular acceleration is the rate of change of the angular velocity. Measured in degrees per second
[readonly] sourceHeight : number The un-scaled original size.
onMoveComplete : Phaser.Signal Listen for the completion
Page 9 of 9