collideWorldBounds : boolean A Body can be set to collide against the World bounds automatically and rebound back into the World
type : number The type of physics system this body belongs to. Source code:
touching : Object This object is populated with boolean values when the Body collides with another.touching.up = true means
angularVelocity : number The angular velocity controls the rotation speed of the Body. It is measured in degrees per second.
enable : boolean A disabled body won't be checked for any form of collision or overlap or have its pre/post updates run.
[readonly] preRotation : number The previous rotation of the physics body.
setCircle(radius, offsetX, offsetY) Sets this
tilePadding : Phaser.Point If this is an especially
maxVelocity : Phaser.Point The maximum velocity in
checkCollision : Object Set the checkCollision properties to control which directions collision is processed for this Body.
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