Physics.Arcade.Body#checkCollision

checkCollision : Object

Set the checkCollision properties to control which directions collision is processed for this Body.
For example checkCollision.up = false means it won't collide when the collision happened while moving up.
If you need to disable a Body entirely, use body.enable = false, this will also disable motion.
If you need to disable just collision and/or overlap checks, but retain motion, set checkCollision.none = true. An object containing allowed collision.

Source code: physics/arcade/Body.js (Line 370)
doc_phaser
2025-01-10 15:47:30
Comments
Leave a Comment

Please login to continue.