left : number The x position of the Body. The same as Body.x. Source
stopMovement(stopVelocity) If this Body is moving as a result of a call to moveTo or moveFrom
velocity : Phaser.Point The velocity, or rate of change
customSeparateX : boolean This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
bounce : Phaser.Point The elasticity of the Body when
getObjectsAtLocation(x, y, group, callback, callbackContext, callbackArg)
immovable : boolean An immovable Body will not receive any impacts from other bodies.
onMoveComplete : Phaser.Signal Listen for the completion
[readonly] sourceHeight : number The un-scaled original size.
getObjectsUnderPointer(pointer, group, callback, callbackContext) → {Array.<PIXI
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