onWorldBounds : Phaser.Signal A Signal that is dispatched
velocity : Phaser.Point The velocity, or rate of change
[readonly] prev : Phaser.Point
stopMovement(stopVelocity) If this Body is moving as a result of a call to moveTo or moveFrom
[static] LEFT_RIGHT : number A constant used for the sortDirection value.Use this if
game : Phaser.Game Local reference to game.
customSeparateX : boolean This flag allows you to disable the custom x separation that takes place by Physics.Arcade.separate.
[static] KILL_CAMERA_BOUNDS : integer A bulletKillType constant that automatically
top : number The y position of the Body. The same as Body.y. Source
rotation : number The Body's rotation in degrees, as calculated by its angularVelocity and angularAcceleration. Please understand
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