getObjectsUnderPointer(pointer, group, callback, callbackContext) → {Array.<PIXI.DisplayObject>}
Given a Group and a Pointer this will check to see which Group children overlap with the Pointer coordinates.
Each child will be sent to the given callback for further processing.
Note that the children are not checked for depth order, but simply if they overlap the Pointer or not.
Parameters
Name | Type | Argument | Description |
---|---|---|---|
pointer | Phaser.Pointer | The Pointer to check. | |
group | Phaser.Group | The Group to check. | |
callback | function | <optional> | A callback function that is called if the object overlaps with the Pointer. The callback will be sent two parameters: the Pointer and the Object that overlapped with it. |
callbackContext | object | <optional> | The context in which to run the callback. |
Returns
An array of the Sprites from the Group that overlapped the Pointer coordinates.
- Source code: physics/arcade/World.js (Line 1599)
Please login to continue.